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The world of automobiles is an exciting one to be a part of. From the idea to the finish line, it's a process filled with opportunities and milestones. However, every now and then a milestone gets missed. And sometimes those milestones are very important, especially if you've got something important going on at that moment or around that time frame. This article will help you figure out when your next milestone is coming up so you don't miss out on the next great opportunity. When you're planning out your platform, it's important to know the release schedule for whatever development kits you're using. If you're using toolkits like Unity 3D, Unreal Engine 3, or Torque 2D, then you've got a lot of time to work with. If you're working with game engines like the CryEngine 2 or the Unreal Engine 3, then this is also easier to manage. However, if you've gone outside of big commercial game engines and are developing with something like Haxe or Adobe Flash/Flex/Air, then be aware that their release schedules are not as well documented as those other major engines. Yes, it's time to think about what platforms you're going to be releasing on. Design your platform around the expected platforms of the audience that will play your game. If you're working on a casual mobile game, then don't try and get it released on just any platform out there. Get your mobile and tablet versions of the game designed and developed so that they fit the style of the platform and how it's seen by eyes and screens of different sizes. This is easier said than done, so this is something you'll want to work with developers who have experience in developing for different screen sizes and aren't newcomers to mobile development. Now it's time to get the game out there. You've got to get it out on your chosen platforms, make sure that it's available for anyone who wants to play the game, and get the word out there that this is a game that people can play. Whatever you do, don't be one of those developers who puts their games on sale months after release because they don't know any other way to get people to try their games. If you're going to release a game on an app store, then fill it with all kinds of information about what your game is and reassure potential players that it's worth spending time and money in playing in the first place. Now it's time to test the thing. You need to test the game itself, but you also need to test the entire community that revolves around your game. This means setting up a website for both your company and your game and making sure that people know that it's there. You've probably seen little icons on the app stores for games where you can see a little icon or link that will take you directly to the company's website if they have one set up. These are things you should be doing as well. Make sure there are forums where people can go, both inside of your community and through other communities, to ask questions about your game or discuss ways to make it better for them or other players. cfa1e77820
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